Star Ocean: The Second Story for ePSXe - RAR [LivioRazlo] | 696.66 MB
Star Ocean: The Second Story takes place twenty years after the original game, Star Ocean. The game tells the stories of Claude C. Kenny, son of Ronixis J. Kenny, and Rena Lanford, a young girl living on the planet Expel. Claude, having recently beencommissioned as an Ensign in the Earth Federation, is given his first mission under the supervision of his father. This first mission isto survey the planet Milocinia, where a mysterious energy field appears. Finding a mysterious device on Milocinia, Claude begins to examine it close-up, despite orders to keep away from it. As he approaches, the machine activates, teleporting him to Expel. Once on Expel, Claude meets Rena who mistakes him for the "Hero of Light," spoken of in legends on Expel because he wields a "Sword of Light" (actually the standard-issue Phase Gun all Federation officers carry) and is dressed in "alien raiments." She takes him back to her village, Arlia, for corroboration.
In Arlia, it is explained to Claude that a meteorite crashed into Expel. Almost immediately afterwards, monsters began appearing, and natural disasters occurred with increasing frequency and intensity. Believing that these events were related, the people of Expel called the meteorite the "Sorcery Globe". Though he explains that he is not the Hero of Light, Claude offers to investigate the Sorcery Globe, in the hopes that it might help lead him home. Rena assists him as his native guide and hopes to find knowledge about her origin, being an orphan.
Though their journey takes them the long way around, Claude and Rena (and whichever characters the player decides to recruit) manage to travel across Expel and finally reach the Sorcery Globe and encounter the Ten Wise Men. The Sorcery Globe, which the Ten Wise Men call the "Quadratic Sphere", is a device they planted on Expel in order to steer it into a massive energy formation called Energy Nede, from which the Ten Wise Men were exiled thousands of years ago. It is their hope to return to Energy Nede using Expel as a vessel. They succeed and the entire planet of Expel is destroyed by its collision with Energy Nede.
Through unspecified means, Claude and Rena survive the impact and wake up on Energy Nede. They are met by Mayor Narl who explains who the Ten Wise Men are, why they were exiled, and that, now that they are back, they hope to destroy the entire universe using advanced Heraldry (magic). Narl furthermore announces that Energy Nede has the ability to restore Expel by using powerful Heraldry to turn back time, but this is only possible if the Ten Wise Men are defeated. Claude and Rena agree to help in the resistance, and embark on various voyages to strengthen themselves, obtain information and learn about the enemy.
Eventually Claude and Rena along with their friends assault the Ten Wise Men's stronghold at Fienal, where they put an end to the enemy once and for all. The ending is composed of scenes describing the fates of the party's characters, and changes slightly depending on if you discovered the Ten Wise Men's true identity and " raison d'etre " through the means of Private Actions.
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